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DARK WOOD (2023 – ONGOING)

Midway upon the journey of our life / I found myself within a forest dark / For the straightforward pathway had been lost.” (Dante Alighieri, Inferno, trans. H.W. Longfellow, 1472/2016)

My first major narrative endeavor—left me adrift in a sea of possibilities. Seeking structure, pool’s edges, I turned to the mythic arc of Dante’s Inferno. Dante, lost in a shadowed wood and beset by beasts, is rescued by Virgil, the poet‑guide who shepherds him into, and across the levels of the underworld, and onto the other side. I recognized in that liminal odyssey my own: a fractured, lost self surrendered to guidance, passing through darkness to reemerge, shepherded by a spectral daemon. Rooted in Platonic philosophy (Plato, Republic, 1992), and later expanded by James Hillman (1996), daemon is an innate force that guides individuals toward their destined calling. For Dante, this figure is embodied in the poet Virgil: an artist he revered for his intellectual rigor, moral clarity, and creative genius. Virgil’s role in the story transcends mentorship; he is a symbolic bridge between the lost self and the soul’s latent purpose.

Yet, while Dante’s daemon was clear, mine remained elusive. This search for an inner guide prefigures the alchemical journey: first through albedo’s purification of material, then into citrinitas’ dawning light, where the Wise Old Man archetype— Jung’s inner mentor— first emerges (Jung, 1968).

Would it be a figure I admired? An environment? An idea or material with whom I’d converse? Or perhaps a psychic chimera emerged from their correspondence? A glimpse into this ungodly amalgamation might be found in the influences referenced throughout this work. A composite figure summoned in the navigation of life.

The Dark Wood from the beginning of the story became my first point of inquiry, the intermediate, anxious zone of (spiritual) lostness before the journey, before being given direction to go down, in order to go up. To make such a space explorable in a two dimensional virtual world, the game engine required a map– a visual setting through which the user’s would explore the world. My initial visual experiments, grounded in the rigid aesthetic of Blok, while easily integrated into the game, failed to capture the haunted ambiguity I envisioned. These early visuals felt too clear, too designed. Only when I turned to charcoal did the vision begin to cohere.

The medium of charcoal became a form of purification [1]: albedo, the whitening stage of the alchemical process. I taped off squares on 21x21cm pieces of paper, which I then saturated in textured, grainy blackness. I revealed forms through erasure of charcoal— leaving a hidden grid, which was used for later digital integration, simultaneously restrained and structured the chaos. What emerged were fog-drenched dreamscapes: grainy and indefinite.

These works became more than just virtual backgrounds, compressed and animated in jittering movement. I was guided by a specific vision I had of psychopompos. Of laying half‑awake, staring into static, until shadowy forms start to emerge and form into landscapes. These became the grounds of my psychic terrains, deeply inspired by one of my life’s greatest influences: Zdzisław Beksiński. His surreal environments— fungal textures, jagged structures, and disfigured bodies protruding from mist —had imprinted on me since childhood. His work taught me to sense the sublime within obscurity [2].

Though I continued developing these scenes for the game and digitized the charcoal drawings for interactive use, I gradually

shifted focus to the drawings themselves. They began to function as individual works, piece by piece, mapping my interior world. The product gave way to process; transformation became the goal.

Borges’ fable of the 1:1 map —a fictional empire that creates a map so exact it coincides with the territory itself —haunted me. As the empire decays, the map falls into ruins alongside the land it mirrors, leaving behind tatters in the desert (Borges, 1946/1999). It’s a warning against perfect representation: that the map, once indistinguishable from the territory, becomes useless.

Baudrillard, in Simulacra and Simulation (1981), extends this idea, arguing that such hyperreal maps no longer represent the world —they replace it. In this sense, the charcoal grids and textured environments, digitized for the game, could be understood as worldbuilding exercises. To me, they serve as inner cartographies, formulating alternative ways of perceiving.

In this spirit, I found alignment with the Situationist International and their concept of alternative cartographies. Psychogeographical maps like Guy Debord’s Guide Psychogéographique de Paris (1957) reimagined the city through affective experience rather than geographic precision, suggesting that emotional landscapes could be mapped as valid terrains. The Situationists sought to disrupt hegemonic representations of space with dérives—drifts through urban environments that unveiled hidden psychic contours (O’Rourke, 2021).
Like Blok’s rigid systems,
traditional cartography can



[1]
Although I first chose charcoal for its blending qualities rather than its symbolic value, I later discovered that in alchemical practice charcoal— organic matter reduced by calcination— serves as the impure residue which, when washed or burned to white ash in the albedo (“whitening”) stage, symbolizes purification (Abraham, 1998; Rulandus, 1893/1964).

[2]
In a 2002 interview, Beksiński denies any inherent “meaning” in his paintings, describing them instead as “inner landscapes,” a kind of self-portrait; he echoes Eastern philosophical notions that reality exists beyond our representations and that our images
are mere illusions. He likens his artistic practice to an anesthetic— numbing himself in order to deal with “nothingness” (Beksiński &
Janowska & Mucharski, 2002). In a later 1997 interview with Słowikowski, he spoke of an “oneiric” painting method shared with the Surrealists— a spontaneous approach in which
symbols and narratives emerge organically rather than being imposed consciously (Beksiński & Słowikowski, 1997)

obscure personal or lived experience; imbuing the internalized structures with experiential truth, I found in mapping a metaphysical and transformational act.
Jung’s Red Book (2009) offered a compelling precedent: a cosmological exercise and visionary map of the inner world, composed through active imagination. His pages are not representations of any empirical reality but invitations into a psychic one. They chart the chaos and archetypes of the unconscious, making visible what would otherwise remain submerged. Like the Situationists’ dérives or Borges’ failing empire, Jung’s cartography eschews legibility in favor of becoming—a process rather than a product.
Similarly, my Dark Wood evolved from artifact to ritual, a “knowledge that grows from inside of being in the unfolding of life” (Ingold, 2013), where the artist becomes a“collaborator” with the medium.
Gradually, I surrendered to the charcoal’s grain. Design abandoned, I let the medium guide me, tracing figures that appeared to me in the noise like those in static on nights in isolation.
Alan Watts, in Reality, Art and Illusion (2014), posits that consciousness is the ability of our mind to pick out significant things in any kind of wadge: (the artists) “saw the animals and creatures that they painted just as you might see something in a Rorschach blot. And then they brought it out.” Here, alchemy emerges.
Tim Ingold (2013) says that making is “a correspondence with materials” —a conversation where creator and medium co-author the work. I began to sense another consciousness in the work, a Third Mind (Burroughs & Gysin, 1978) born from correspondence. It was no longer just me drawing; the charcoal, the grid, the static—all conspired to unearth what lurked beneath, in ritual that became my process.The only thought—forest. The grid, like my compartmentalised perception, attracts rhizomatic branches that sprawl freely through automatic drawing. The work becomes meditative: a space where rational thought dissolves, and I converse with emergent images. Deleuze and Guattari’s theory of the rhizome (1987) describes a model of knowledge and identity that spreads horizontally and non-hierarchically, allowing for multiplicity, connection, and rupture without origin. Like my thought-forms, the figures emerging from charcoal follow nonlinear paths of association, resembling the rhizome’s sprawling logic.
Conditioned since childhood to hierarchize thoughts—labeling some unworthy, absurd, banishing them to the unconscious—this process felt like liberation.
In these meditative sessions, a state of flow enveloped me —an almost electric attunement, as if dialing into a frequency just beyond perception. Through the symbiosis of body and rhythm, I honed an ability to trace that razor-thin threshold, descending in tightening spirals into the depths of my unconscious: a dungeon where shadows whispered and the familiar dissolved.
One late night in the studio, working on a drawing, it dawned on me. Presenting itself so clear like a diamond bullet burrowing right into my forehead, a thought. You are collaborating with god. I felt a sense of unity, unlike any, before being shocked by this thought and frantically trying to suppress it. The rationale again establishes control. Yet I can’t stop thinking about it.
To mitigate lingering control over composition, I turned to dilapidated foldable maps from my childhood—pre-GPS relics torn and taped, through ‘incorrect’ rearrangement I was mirroring the shamanic dismemberment of Burroughs and Gysin’s Cut-Up Method (1978).
This cut-up technique, much like the shamanic journey of fragmentation and reintegration, echoed the process of creative dismemberment and reconstitution. The torn map—once a tool for navigating the outer world—was now an altar, a field of invocation.
This was no longer about orderly design, but about opening the work to the forces that might speak through it. These explorations drew me deeper into the disruptive power of non-linearity: a mode resonant not only with psychedelic states and esoteric traditions but also with the collaborative spirit Burroughs called the Third Mind (Burroughs & Gysin, 1978).
In the collapse of linear time and rational authorship, I found space for a different kind of magic —one that emerges from interplay, improvisation, and the unknown. The grid became a folded paper’s spine, smeared with charcoal, revealing fissures in the material’s skin.
Just as my perception folds reality into language, in erasure I revealed figures, cut them vertically, rearranged, erased again, then split them horizontally—repeating until the paper became covered in figures. This was more than a cut-up; it was alchemy through repetition, a pattern-making technique where coherence surrenders to infinite variation.
The work being finished for me started to feel like an afterthought to the process itself. Many of the patterns ported to the digital realm and made to dance to the static of the screen, the video game became only as one of the versions of the Dark Wood, rather than its main form.


References:
Borges, J. L. (1999). Collected Fictions (A. Hurley, Trans.). Penguin Publishing Group.

Burroughs, W. S., & Gysin, B. (1978). The third mind. Viking Press.

O’Rourke, K. (2021, July 16). Psychogeography: A Purposeful Drift Through the City. The MIT Press Reader. Retrieved May 5, 2025, from https://thereader.mitpress.mit.edu/psychogeography-a-purposeful-drift-through-the-city/

Ingold, T. (2013). Thinking through Making. YouTube. https://youtu.be/Ygne72-4zyo?si=fEwM3HrxozmYsKdw

Jung, C. G. (2012). The Red Book: A Reader’s Edition (S. Shamdasani, Ed.; S. Shamdasani, M. Kyburz, & J. Peck, Trans.). W. W. Norton.

Watts, A. (1973/2014). Reality, Art and Illusion. Better Listen.

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[1] Although I first chose charcoal for its blending qualities rather than its symbolic value, I later discovered that in alchemical practice charcoal— organic matter reduced by calcination— serves as the impure residue which, when washed or burned to white ash in the albedo (“whitening”) stage, symbolizes purification (Abraham, 1998; Rulandus, 1893/1964).


[2] In a 2002 interview, Beksiński denies any inherent “meaning” in his paintings, describing them instead as “inner landscapes,” a kind of self-portrait; he echoes Eastern philosophical notions that reality exists beyond our representations and that our images
are mere illusions. He likens his artistic practice to an anesthetic— numbing himself in order to deal with “nothingness” (Beksiński &
Janowska & Mucharski, 2002). In a later 1997 interview with Słowikowski, he spoke of an “oneiric” painting method shared with the Surrealists— a spontaneous approach in which
symbols and narratives emerge organically rather than being imposed consciously (Beksiński & Słowikowski, 1997)



References:
Borges, J. L. (1999). Collected Fictions (A. Hurley, Trans.). Penguin Publishing Group.
Burroughs, W. S., & Gysin, B. (1978). The third mind. Viking Press.
O’Rourke, K. (2021, July 16). Psychogeography: A Purposeful Drift Through the City. The MIT Press Reader. Retrieved May 5, 2025, from https://thereader.mitpress.mit.edu/psychogeography-a-purposeful-drift-through-the-city/
Ingold, T. (2013). Thinking through Making. YouTube. https://youtu.be/Ygne72-4zyo?si=fEwM3HrxozmYsKdw
Jung, C. G. (2012). The Red Book: A Reader’s Edition (S. Shamdasani, Ed.; S. Shamdasani, M. Kyburz, & J. Peck, Trans.). W. W. Norton.
Watts, A. (1973/2014). Reality, Art and Illusion. Better Listen.

  1. get lost in the dark wood
  2. repeat the word
  3. allow noise to show the way
  4. repeat the word
  5. let go of thought
  6. repeat the word
  7. allow to be guided
  8. repeat the word
  9. follow the pattern
  10. repeat the word
  11. grow from dark to light
  12. repeat the word
  13. grow from thin to thick
  14. repeat the word
  15. everything is connected
  16. repeat the word
  17. map the inner landscape
  18. repeat the word
  19. find the inner guide
  20. repeat the word

The basis of this work is a personalized method rooted in our practice of alchemy, we’ve named it the Dark Wood. It is a combination of play, meditation and divination, where one aims to let go of control and to enter an intuitive flow state. Here the lines blur between medium and mediumship, as one is open to influence from something outside their conscious mind. What comes to being through the ritual, and is manifested in the material, is a cartography of one’s inner landscape.

The work is not the making of an image, rather it is a process of correspondence with the material, uncovering hidden patterns in its noise. 

The work takes place in a magical circle. This is the separation zone where the ritual is contained. In many ways this isn’t too different from a playing field or a card table. You will first be guided

What you see before you is the triangular playing field, or a magic circle, splitting the room in two. Where we stand is the ordinary reality to which we’re accustomed to, but when one enters a magical circle, then different rules abide, just like in a game. Following the logic of the ritual may help one achieve deeper immersion. 

Before entering you will be assigned an obol, it is an eraser with a word written on it. This word is to become your mantra.